This week I learned to use zbrush, I had a cursory study of the software before, but it was still a few years ago, so I had a lot of fun relearning zbrush, the main content of this class was to sculpt a man’s face and simply put on some mapping.
First we had to sculpt the nose and mouth on the basic male model, learned and used the basic sculpting tools such as move and clay, due to lack of proficiency, my sculpted man model was not flat enough and had problems with the direction of the muscle tissue, the picture below is the basic model of my character.

Then after lowering the number of subdivision segments of the head Expanded the UV of the head model

exported the model and mapping, and then poured it into Maya for rendering.



