Week 8 maya

This week I started to combine objects with scenes. I best tracked in nuke and exported the camera track. We exported the sky HDR and camera to Maya.

The traced scenes were imported from Nuke to Maya and then imported into my machine as a reference. I aligned them and added image sequences. My imported the camera environment settings into the sequence image in Maya, then I set my model into the scene and corrected its size and position. I have used the sequence frames I made and exported from Nuke to check the position of my model. I check that the camera and my model match and adjust the position.

I had a problem when I first checked that my camera track was wobbly, so I needed to retrace it and import it into Maya to make sure my model was stable when I exported the model sequence frames

Team project4

For our project we needed to make a weapon’s stand and some weapons, first I found some reference drawings to model the weapons from. The material is metal.

The weapon shelves are made of wood. The weapon shelves were simple to make, I did this by using polygon shapes and manipulating them with various tools we had learned before, then I found a good material map to give the model a more woody texture.

It is not difficult to make a metal weapon model, but my weapon is not very metallic, I personally feel it is more like plastic.

Week 6 maya

This week I continued modelling the engine. I want to try and set up animations for parts of the model to make sure that the mechanism I am modelling is working. I intend to get my wheels spinning.

I reviewed the tutorial on constraints and positioners and took the results of the previous weeks’ lessons and applied them to my own machine using the same principles. I then used the Aim constraints accordingly and placed the required elements in the correct hierarchy to achieve plausible motion. Furthermore, I needed the large wheel rotation to drive the bearings on the can together, and I tried to make constraints to try and get the piston to do the job well, some parts required manually offsetting certain parts of the piston and setting key frames on them to achieve this.

I built some pipes and bases and put them together. My steam engine is built. The animation is also constrained to complete.

This is a rendering of the final model

week 5 nuke

This week we learnt to introduce how to use projection nodes in Nuke to composite new items and make replacements, patching or adding content to the image through the item nodes.

The main method of adding images from the video is to use the projection method. First, the camera frame is fixed in the position to be replaced and ROTO is performed. The part we can roto uses the projection camera to map certain frame information to the 3D card. Then a new camera is created and the whole image is rendered again using the tracking camera

We can adjust the colour by using the grade node

week 6 Hard ball and soft ball

This class learned about the movement patterns and adjustment curves of hard and soft balls, and gained a better understanding of the curve patterns of rolling and bouncing balls.

The curve of motion of a soft ball, it has to be a little bigger, to have some waves, better for the little ball to bounce, elastic motion means that the object is subjected to a force that produces a change in shape, producing an elastic force, and when the shape disappears, the elastic force disappears accordingly, the shape of this soft ball of mine does not reflect it.

The law of motion of a hard ball, which has a relatively gentle curve compared to a soft ball, is not very elastic, just like a very dense object smashed down, so the curve should not fluctuate too much