Team project 10

VFX Student
Changdong Wang – Director and FX artist
Shiwang Xuan – Modelling artist
Lokman Kwan – Compositor

3D Animation Student
Yingyue Feng – Animator

We successfully completed part of the project assignment and I was able to enhance my professional skills and overcome different difficulties during the project. For example, when I was modelling a tree, after adding a transparent layer for the leaves, the leaves still had a black border, which I solved after repeatedly watching the tutorials, and I also mastered some quick modelling methods during the modelling process.

In this team assignment, we all worked hard to overcome difficulties and give full play to each individual’s strengths and abilities; moreover, we understood each other’s production content and strengthened our own professional skills, and at the same time, we could also cultivate our habit of teamwork and enhance our sense of teamwork. Although one member quit the group during this period, we still completed the task on time, and we were closely united, and Efficient communication also promotes mutual understanding between group members, mutual help and communication, and each member played his or her part and gained in professional knowledge.

Team project 2

In this project, I mainly completed 3D models and textures and materials to design and produce 3D assets according to the director’s requirements, to restore the artwork and to achieve a high quality submission.

I am mainly responsible for the design and modelling of scenes, weapons and props, and the production of materials. I need to complete concept photos or concept design drawings based on sub-scenes and text descriptions, and produce models, communicate well with the director and animators to produce models that fit the plot, and work with relevant links to ensure the high quality of the work in the rendering.

I needed to make a weapon first, the Lance, with the head made of metal, the tang: the decoration under the head, made of fabric and coloured red, and the shaft made of wood, which would make the weapon more flexible.
The Lance is very simple to make. First I created a rectangular body, wired and adjusted the points to create the head of the gun, gave the head a metal material ball directly, the shaft was made directly from the cylinder, and the end of the gun I made a gold metallic material, so that the Lance looks more textured.

I then made two lanterns, a fabric lantern and a paper lantern, to show the different material effects by giving them different material balls.

Team project 1

Project Description.

Estimated length of total project: 2 minutes 29 seconds. Due to the amount of content the second semester will be sufficient to complete the first stage. The first stage contains the production of P1,2,3,9 for a total of approximately 60 seconds.

The rest of the film is divided into a second and third stage.

Expected to include models: one large scene, one character, one long weapon, one costume

Main effects section: fabric settlement, hair settlement, fluid settlement, particle settlement

Personnel required include but are not limited to.

Garment modelling,  fabric solving.

Maya Xgen hair solving.

Animation,  and character animation.

Frame sequence compositing (superimposing multi-layer frame sequences, adjusting reflection layers, ssss, etc. as required, basic processing of frames)

Editing and colour grading. 

Narrative pacing outline.

P1/0~10s: Blank shot Alternate scene, shot follows leaves as they drift down and land on lance.

P2/11s~26s:Close up of the weapon

P3/27s~43s:Weapon action section

P4/44s~54s:Close up of eye, camera goes to heroine going into battle

P5/55s~1:00s, A 360 rotating shot of memories pulling back to the scene and then moving to memory scene two 

P6/1:01~1:28s: Interspersed with happy memories of time spent together.

P7/1:29~1:40s : Account for the causes of the deaths together

4 AP8/1:41s~1:50s: Death of a soldier

•A good production is a combination of precise scientific laws and fantasy dreaming, and only by following scientific laws can the work be perfected