Week 4 nuke

There were three main nodes in the school this week, namely
Cameratracker, Pointcloud and ModelBuilder.

First up was cameratracker, which allowed me to create a virtual camera whose motion matched that of my original camera. Tracking the motion of the camera in 2D footage allowed me to add virtual 3D objects to the 2D footage.

ModelBuilder:

Firstly, use the shape tool to create a card, and then adjust the shape and duplicate the edges of the shape, 

After that, we used Rotopaint to do the clean up. I erased the window. Remember to use the FrameHold to make sure all the frames are covered.

Week 3 nuke

In this week’s Nuke lesson, we focused on 3D camera tracking, where the camera is set to the same camera that was used to shoot the original video, so that the view in Nuke will look the same after tracking. I used the CameraTracker node, inputting the details of the camera that was used, then the number of tracks (features) we wanted , and then the number of tracks (features) we wanted.

For 3D tracking first we need to create a CameraTracker. then adjust the raw camera data. The number of tracking points is set and then they are tracked. Once the tracking is complete we resolve the tracking points and create a scene. 3D tracking is automatic so it is easy to track. After tracking we can identify things like floors, walls etc. by determining the tracking points so that we can better add 3D models to the scene later.

I added an origin and ground plane with the points, this ensured the tracks were organised and correctly placed. Then I created cards for for the walls and ground, and merged them over the scene.

Week 2 nuke homework

For this week’s assignment, I needed to remove the tracker marks from the face first. I started by transcribing each point, using a circle, and making sure it tracked effectively. I use two trackers to track the points on the top of the character’s cheekbones, then I use two Roto nodes to rotate these points and then drag the tracker values into the Roto nodes so that these Roto’s are tracked and follow the character’s facial points. Then I needed to blur the dots, and use a shuffle and grain to soften it. I also used an edge blur on the alpha to achieve the same effect

Week 2 nuke

Through this two-week Nuke course, I have learnt a few ways to remove marks.

Firstly, there is the Roto Paint erasure method.,RotoPaint is a vector-based node for help with tasks like rotoscoping, rig removal, garbage matting and dustbusting. I can draw Bezier and B-Spline shapes with individual and layer group attributes, including per-point and global feather, motion blur, blending modes and individual or hierarchical 2D transformations.

The second way is to fill pixels by unpremult for paint, which can Merging unpremultiplied images and Color correcting premultiplied images, this method can specify specific frames to override other markers, and then track the position to cover the markers in the entire sequence.

The third method is marker removal – advanced – cloning and vectoring. This method analyses the pixel information around the tracking point, the

Week 1 nuke

This week in Nuke we learnt about removing specified objects from videos and how to use the new nodes.

The Denoise node is an efficient tool for removing noise or grain from your footage. It uses spatial or temporal filtering to remove noise without losing image quality.

To remove the specified image from the video, we first need to denoise the original video. This will better save video resources, then use the RotoPaint and Roto tools to erase and frame the parts that need to be removed to create an alpha layer.
After that, the created layer is blurred and tracked, and finally a frame hold is applied. Let the newly created layer overwrite the original video.

week 11

I used to have a less than comprehensive understanding of the position of VFX in film and television. Through my understanding of the VFX career during the holidays, I have gained a better understanding of the industry, in which there are six major departments , which are:

1.Production management department 

2.Pre-production department

3.On set department

4.Computer-generated (CG) department

5.Technical department

6.Compositing department

I am most interested in are VFX supervisor and FX TD (Effects technical director) VFX supervisors are in charge of the whole VFX project. VFX supervisors manage the VFX pipeline, including all of the VFX artists that work in this process. VFX supervisors have ultimate responsibility for all of the VFX elements produced for a project by their company or studio.

FX TDs make it easier for visual effects (VFX) artists to use effects like explosions, billowing smoke and rushing water. FX TDs create these effects for the VFX artists to use in their sequences; FX TDs write the computer language scripts that generate the effects. FX TDs build and test software tools for the VFX artists to use and then FX TDs incorporate them into a VFX studio’s production pipeline.

The reason I like these positions is because of my love for science fiction films and animation. From a very young age, I have loved mythology, including Greek mythology, Chinese folklore stories, etc., from the Chinese Journey to the West and Hou Yi Shooting Down The Sun on TV to the Western blockbuster Star Wars, Lord of the Rings series, etc. I am obsessed with science fiction films, which use scientific theories that are not necessarily accepted by the mainstream scientific community, alien life, alien planets, superpowers or time travel, etc. My main research interests are in the simulation of realistic physical effects, particle effects in film (including clouds, clusters, debris etc.), kinetic simulations (fragmentation, rigid body mechanics, soft body mechanics, fabric, hair etc.), fluid effects (smoke, fire, explosions, water etc.) and other special effects, as well as 3D character modelling and integration with live action. I would like to set up my own VFX studio and work on film and TV productions, as well as working as a VFX supervisors or FX TD (Effects technical director). If I were to take on this type of role, the requirements for all aspects of the profession would be very high. Art: have excellent design, layout, colour and composition skills, Knowledge of photography: understand cameras, cinematography and how films are made, be able to influence the shoot, so it works for the VFX,Knowledge of VFX programs: be adept at using relevant programs such as Maya, Nuke and Photoshop,Science: have a good understanding of physics, be able to create accurate and believable movement of particles, Problem-solving: overcome obstacles, use current technology to find new ways to achieve a creative vision, Knowledge of VFX production pipelines: have a strong understanding of other roles within VFX studios and ensure that FX sequences will fit into the rest of the process and the finished product,Programming and coding skills: have a high level of technical ability using a variety of relevant software.

For the work I do in visual effects, I need not only a solid professional foundation, good aesthetics and originality, excellent logical thinking skills, familiarity with the operation of software, but also passion and strong learning ability and resistance to pressure, a sense of responsibility and a meticulous attitude to work. I will start small, such as runner, to give myself the opportunity to learn more, to explore my potential, to learn more and learn professional knowledge, and to achieve my goal as soon as possible.

week 8-10

Production manager

Production managers act on the decisions that have been made by the VFX producer. They create the detailed schedule for the project and look after the budget.

They oversee the work of the production coordinator in scheduling the work and might also be involved in casting or hiring artists and drafting contracts. They liaise with the VFX artists and technical directors (TDs) from all parts of the VFX pipeline to see that work is completed on time.

They are also important in communicating with the producer of company shooting the live-action footage and producing the film or TV programme.

Production managers tend to be employed by VFX companies or studios rather than freelancers.

  • What’s a production manager good at?
  • Communication: keep in contact with the various departments on a production in order to inform them of their schedules, relate to your colleagues and explain yourself well
  • Organisation: plan, prioritise, multitask and use your own initiative to manage schedules
  • Anticipation: listen and be one step ahead of what’s going on, enable everyone to be able to get on with their job
  • Leadership: be confident in giving direction and leading a team, communicate well with everyone, create a positive atmosphere within the team
  • Knowledge of VFX: understand all aspects of the VFX pipeline, know the processes, the creative challenges and the software
  • Problem-solving: anticipate any issues that might occur during the project, adapt to changing timescales and technical issues
  • Qualifications

Production Manager Essentials:

  • Proven experience of strategic scheduling within VFX
  • Highly organized and analytical
  • Good use of initiative, decision-making and issue management with the ability to drive issues through to resolution; prioritization and delegation; time management
  • Managing difficult conversations; managing remote teams; teamwork and training others

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/production-management/production-manager-visual-effects-vfx/

https://jobs.jobvite.com/lucascompanies/job/oLlxafwx


VFX editor

Based on a deep understanding of the script and the director’s overall concept, the editor uses the split-screen script as the basis for the film’s layered story, the smooth unfolding of the plot and natural changes in pace, which helps to highlight the characters, deepen the subject matter and increase the film’s artistic impact. As a close collaborator with the director, the editor plays a pivotal role in the success or failure of a film through meticulous and complex re-creation activities.

VFX editors work as the link between the film or TV production team, which shoots the live-action footage, and the VFX studio that does the visual effects. A VFX editor can be employed by a VFX studio or directly by the film or TV production company. The role varies depending on whether they are in-house (employed by the studio) or client-side (employed by the film or TV production company).

Client-side VFX editor:
Client-side VFX editors work on set, while the live-action footage is being shot. They check everything is being captured in a way that makes it possible for the VFX to be created and integrated effectively. They keep track of the director’s notes and make sure that the VFX editor employed by the VFX studio knows about any changes that will affect the way the VFX need to be created. The client-side VFX editor bring drafts of the shots together so that the director can see how they will look with the VFX incorporated and make sure the footage all comes together to create a cut of the film or TV programme that’s in keeping with what was signed off in previsualisation.

In-house VFX editor:
In-house VFX editors work closely with client-side VFX editors, but are responsible for ensuring that the VFX artists at the VFX studio have everything that they need to create their work.

While the project is being worked on, the VFX editor creates a workflow that allows the VFX supervisor to evaluate the VFX artists’ work and provide feedback on the aesthetic and on the technical direction. As the client approves shots or versions, the VFX editor incorporates them into the current cut (edit) and oversees the passing of work back to the team that is editing the film or TV programme.

  • What’s a VFX editor good at?
  • Attention to detail: be meticulous with a strong eye for detail, making sure all shots are of the highest possible quality
  • Editing: have a good understanding of story-telling and be adept at using editing software
  • Communication: have excellent communication skills, understand exactly what the desired effect is in each shot and give effective direction to achieve that, keep clients informed on progress
  • Organisation: be on top of the work that needs to be done and its progress with a good understanding of the pipeline, keep track of any changes in the project and keep all staff informed
  • Working to deadlines: have very good time-management skills, make sure the project stays on track for its deadline and cope well with working under pressure towards tight post-production deadlines at the end of the project.

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/production-management/vfx-editor/

https://90seconds.com/what-is/visual-effects-editor/


Data input/output (I/O) technician

Data input/output (I/O) technicians are responsible for organising, transferring and storing the computer files and data for a VFX production company.

They manage the computer storage and retrieval systems, including company hard drives. VFX companies process large amounts of data because they deal with high-quality video files and digital 3D animation files. They know different digital camera formats, for instance, Alexa, Cannon, Phantom and Red. Data I/O technicians troubleshoot any issues that come up to do with file storage.

Data I/O technicians ensure that all of transferring and storing of data is done securely and that files are encrypted wherever necessary. They follow company protocols to comply with safety standards. They make logs of all of the files that they receive and perform quality control checks on these files to see if there are problems or if the files are corrupted. They use file transfer programs in order to perform their role.

Data I/O technicians give technical support to people working in a VFX pipeline when needed. They are usually employed by VFX companies or studios rather than freelancers.

What’s a data I/O technician good at?

  • Programming and coding skills: have knowledge of programming in C++ and Python with a high level of technical ability
  • Computing technical skill: be able to work in Microsoft Windows, macOS (Apple), Linux or Unix operating systems, understand how the data sharing application FileMaker Pro works and be able to use it, understand file transfer protocols (FTPs)
  • Understand the VFX pipeline: know the process of how VFX get created
  • Communication and teamwork: communicate well with the other data I/O technicians, and VFX artists, when necessary, so that there is a cohesive and structured file storage system
  • Organisation: be attentive to the detail of the files and data that you process and store, maintain a working system of file storage
  • Efficiency: work quickly and accurately, organise and prioritise your tasks

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/production-management/data-input-output-i-o-technician/

https://vfx-montreal.com/job/vfx-editor-inputoutput-io-coordinator/


Concept artist

Concept artists create artwork to inspire the look of the visual effects (VFX) in a film or TV production.

They draw the characters or creatures and environments as well as vehicles, props and buildings.  They begin with a brief, which might be a script, or the original concept of a film as told by its filmmaker. They carry out research and create mood boards, which they use as a starting point to create lots of versions of their designs. The artwork that concept artists create helps other members of a production, or in the VFX pipeline, to have a shared vision.

Concept artists use digital and traditional drawing and painting to create their work. A lot of the work they produce is in the form of still 2D images; however, concept artists can also produce work using 3D software to create 3D wireframe computer-generated images (CG). This can help speed up the VFX production pipeline.

Concept artists typically work on a freelance basis, and their job role is highly specialised. They may grow to be associated with a particular VFX company. On large-scale movie productions, concept artists can work in a film’s art department or costume department. They act as the point of contact between the film departments and the VFX team.

What’s a concept artist good at?

  • Illustration: have a great ability to create inspirational art, understand image form, colour, composition and lighting
  • Interpretation: understand the key aspects of the source material, translate into artwork
  • Design appreciation: have a general cultural interest in design, architecture and film
  • Software knowledge: be able to use computer illustration software and 3D VFX software to create concept art
  • Flexibility: respond well to notes from senior creative production members and adapt and update artwork accordingly

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/pre-production/concept-artist-visual-effects-vfx/

https://www.artstation.com/artwork/OyxNgb

https://www.nutscomputergraphics.com/en/ispirational/aaron-sims-concept-artist-vfx/


Previs Artist (Previsualisation artist)

Previsualisation (previs) artists help to plan out what a film is going to look like. Previs is the process of visualising a scene before creating it.

Previs generally takes the form of a 3D animatics, namely a rough version of a scene or scenes. Previs artists usually start with a 2D storyboard from a concept artist. They create draft versions of the different moving image sequences and they put it all together using their compositing and editing skills.

The previs process is used to plan shots, work out the scale and timing and to show roughly where the characters are going to move. It’s used to map out how the visual effects (VFX) will fit into an otherwise live-action scene. Creating previs can save films and television series and shows valuable time and money on set or in post-production.

Once a film is in production, previs artists help the other VFX artists maintain a consistent style in their work.

Previs artists are either employed by VFX studios or they work as freelancers.

  • Cinematography: have a good artistic eye for composition, particularly for camera shots and movements
  • Creativity: be able to tell a story in the previs work that you produce, come up with original ideas for what the shots should look like and spark the director’s imagination
  • 3D software: have a high level of skill using 3D animation and VFX software and a strong understanding of form and volume (the way that objects exist and move in 3D), coding skills are also useful
  • Basic editing skills: have basic video editing skills as well as some knowledge of rendering and compositing, which you can use to create animatics
  • Organisation: have excellent organisational skills, stick to production schedules and budgets, be on top of your data management
  • Communication: work well within a team, understand and help to achieve the director’s vision

The position requires proven digital art and animation skills, including experience in modeling, rigging and character animation. Experience in using software applications such as Maya is required.

Understanding of cameras, staging, composition, cadence, timing and general shooting concepts, attention to detail, respect for studio, production and pipeline processes and requirements, clear and professional communication skills are all required for this precision and efficiency profession. The practice of English is a necessity, as it is often the case in this environment.

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/pre-production/previsualisation-previs-artist/

https://www.artstation.com/artwork/3d-layout-artist-previs-artist-cinematic-artist

https://www.beaumarisartgroup.org.au/p-artist/previs-artist-definition.html

https://www.esma-artistique.com/en/career/previs-artist/

week 7

Rigging TD (rigging technical director)

Rigging technical directors create digital skeletons for 3D computer-generated (CG) models. They program these ‘rigs’ or puppets so that they move in a realistic way. This underlying skeleton is then used by animators as the basis for their movements.

Rigging TDs typically receive a 3D CG model in a static pose, drawn by a modeller. They may also receive facial shapes and expressions of the characters. They then work out how the bones move when the character runs or smiles and create a computer programme that simulates that.

Animators test rigs and then give feedback to rigging TDs, who will complete any requested fixes and the process will continue until both parties are happy with the rigged models (the 3D puppets).

Rigging TDs can be employed by VFX studios or work as freelancers.

  • Programming and coding skills: have advanced knowledge of programming in C++ and Python with a very high level of technical ability, be able to use a variety of relevant software such as Houdini, Maya and Nuke
  • Working to deadlines: work within given time frames, be able to complete work under pressure, be organised
  • Collaboration and communication: be able to work with other VFX artists, use each other’s resources effectively and efficiently
  • Science: have a good understanding of anatomy, physics and how things move
  • Problem-solving: find solutions as quickly as possible to support the needs of modellers and animators, relating to the rigging process

Key Skills

  • Experience of programming and coding
  • Knowledge of Python and C++
  • Organised and able to work to deadlines
  • Ability to work under pressure
  • Good communication skills
  • Ability to collaborate with other individuals and other departments
  • Good problem-solving skills

In charge of creating, maintaining and expanding Rigs for a variety of props, vehicles, characters and other CG objects that need to be animated. Will work in collaboration with the animation team to create intuitive and responsive rigs that meet animator’s needs. Extend rigs for any performance requirement for specific shots. Communicate with the Modelling Department to ensure that models are suitable for rigging. Will adhere to technical standards of the Rigging department and ensure that Rigs are pipeline friendly. Interprets the Rigging Supervisor/Animation Supervisors/Directors notes and delivers a variety of Rigging options to gain final Rig approval as efficiently as possible. Is familiar with pipeline issues and technical problem solving and will build tools to ensure smooth delivery to Animation.

Desirable Skills:

  • Facial anatomy, realistic eye and mouth rigs, Facs breakdown
  • Life drawing or organic modeling especially human anatomy
  • Basic knowledge of dynamics (Maya Hair, nCloth, nParticle etc.)
  • Strong maths background, especially matrix maths and geometry algorithms
  • C or C++ programming Maya plugins
  • Experience with body motion capture: rig hookups, offset rigs, re-targeting etc.

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/technical/rigging-technical-director-td/

https://framestore.recruitee.com/o/rigging-td-film-episodic

https://www.productionbase.co.uk/blog/2019/10/21/become-rigging-td/

Creature TD (creature technical director)

Creature TDs build the software that enables artists to create believable fur, feathers and skin on their creatures.

They develop and program the digital tools for all the artists who work on digital dinosaurs, animals or magnificent beasts, helping them to be as efficient as possible. They then work with pipeline TDs to incorporate the tools into a VFX production pipeline.

The scope of the creature TD role varies depending on the size of the studio. In some studios, the role includes rigging, which involves creating systems of skeletons and muscles which are then used by an animator as the basis for the creature’s movements. In larger studios, the role of creature TD is focussed on creating the fur, hair, feathers, skin. The goal is the same, to make sure the effects look convincing and blend seamlessly with the other VFX and live-action components of the film or TV programme.

Creature TDs can be employed by VFX studios or work as freelancers.

  • Problem-solving: be able to come up with solutions and overcome obstacles, use the most cutting-edge technology to find new ways to achieve a creative vision
  • Collaboration and communication: be able to work with other VFX artists, use each other’s resources effectively and efficiently, be able to receive feedback in a constructive way
  • Programming and coding skills: be able to use a variety of relevant software such as Houdini, Maya and Ziva Dynamics, be able to understand and use script languages (Python as preference, Mel and C++ as optional)
  • Working with Linux or Unix operating systems: know how to work with these operating systems, which are different from Microsoft Windows or macOS (Apple)
  • Working to deadlines: work within given time frames, be able to complete work under pressure, be organised

The role of a character TD may vary from studio to studio in its scope, but is almost always centered around the discipline of rigging: the process of engineering anatomical or mechanical kinematic systems that move and deform digital models, and the design of higher-level interfaces used by computer graphics animators to control the movements of those models.

The role may additionally encompass disciplines such as modeling and simulation.

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/technical/creature-technical-director-td/

https://en.wikipedia.org/wiki/Character_Technical_Director

https://www.dilenshah.com/

VFX Producer

VFX producers manage the whole process of creating the VFX for film or TV. They make sure that the client, usually the film or TV series’ producer or director, is happy with what the VFX studio makes.

VFX producers write the bid; the document through which they persuade the film or TV series’ producer to take their VFX studio on to do VFX work on a project. VFX producers put together the team of VFX artists and other technical staff. They set the schedules for the work and they manage the budget.

While filming is happening, VFX producers work closely with the live-action production crew. They also work with the editor in post-production. They communicate between the crew and editor. How much they interact with the client varies between studios. They might report to them on a weekly or even daily basis.

  • What’s a VFX producer good at?
  • Organisation: effectively plan and manage the project using VFX production pipeline organisation software, be able to budget accurately
  • Leadership: be confident in giving direction and leading a team, communicate well with everyone, create a positive atmosphere within the team
  • Knowledge of VFX: understand all aspects of VFX pipelines, know the processes, the creative challenges and the software used by the artists
  • Problem-solving: anticipate any issues that might occur during the project, adapt to changing timescales and technical issues
  • Working with clients: communicate well with the film and TV producers, keep them informed it things don’t go to plan, be diplomatic, keep good relationships

How to become a VFX producer

A VFX producer plays an essential role in any VFX studio—they act as the connective tissue between creative departments and bridge the gap between studio and client to create high-quality content that aligns with the director’s vision.

Production tracking plays a crucial role in almost everything a VFX producer does. And with the sheer volume of media generated by today’s streaming and on-demand services, organization and the ability to empower quick turnaround are necessities. As such, learning to use a platform to communicate with different departments, track time spent on tasks, access the latest assetsprovide feedback, and work towards milestones is a necessity in today’s complex VFX projects.

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/production-management/vfx-producer/

https://www.ftrack.com/en/2021/08/what-is-a-vfx-producer.html

https://www.spinvfx.com/careers/vfx-producer/

Production Manager

Production managers act on the decisions that have been made by the VFX producer. They create the detailed schedule for the project and look after the budget.

They oversee the work of the production coordinator in scheduling the work and might also be involved in casting or hiring artists and drafting contracts. They liaise with the VFX artists and technical directors (TDs) from all parts of the VFX pipeline to see that work is completed on time.

They are also important in communicating with the producer of company shooting the live-action footage and producing the film or TV programme.

Production managers tend to be employed by VFX companies or studios rather than freelancers.

  • What’s a production manager good at?
  • Communication: keep in contact with the various departments on a production in order to inform them of their schedules, relate to your colleagues and explain yourself well
  • Organisation: plan, prioritise, multitask and use your own initiative to manage schedules
  • Anticipation: listen and be one step ahead of what’s going on, enable everyone to be able to get on with their job
  • Leadership: be confident in giving direction and leading a team, communicate well with everyone, create a positive atmosphere within the team
  • Knowledge of VFX: understand all aspects of the VFX pipeline, know the processes, the creative challenges and the software
  • Problem-solving: anticipate any issues that might occur during the project, adapt to changing timescales and technical issues

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/production-management/production-manager-visual-effects-vfx/

https://www.spinvfx.com/careers/production-manager/

https://jobs.jobvite.com/lucascompanies/job/oCnHcfwC

week 6

FX TD (Effects technical director)

Effects technical directors (FX TDs) create physics-based digital effects, such as explosions, smoke and water, that the animation artists can use in their shots and sequences. They make sure the effects look believable and also consistent with the style of the animation so that they blend seamlessly with the other art assets.

The role is both artistic and technical and so is ideal for problem-solvers with a good eye. FX TDs aim to meet the director’s vision, in terms of digital FX, with the resources available to them.

FX TDs work for animation companies or studios.

https://www.youtube.com/watch?v=CxnoQUjEkMM
  • Problem-solving: think analytically to identify problems and come up with creative and efficient solutions, find ways to overcome obstacles and deliver the project
  • Support: offer guidance to more junior artists, give face-to-face technical help to all animation and lighting artists, communicate well, have a positive attitude
  • Knowledge of all parts of animation pipelines: have a strong understanding of all jobs within a pipeline, what these involve, the needs and challenges of the roles
  • Knowledge of 3D animation programs: be adept at using relevant programs such as MayaHoudiniBlender, Adobe After Effects, Cinema 4D, MotionBuilder, Nuke, RenderMan and 3ds Max
  • Programming and coding skills: have advanced knowledge of programming in Python, VEX and C++ with a very high level of technical ability

The FX Technical Director works under the supervision of the FX Supervisor to create realistic particle and fluid effects for live-action film and television. They will often work on set to ensure the footage is filmed in the best way for special effects to be inserted during the post production process. These include fire, smoke, moving water, air debris, snow, clouds, steam, etc.

As well as overseeing the completion of the FX sequences, the FX Technical director will create code for customized tools required for the production. 

References

https://www.screenskills.com/job-profiles/browse/animation/production/effects-technical-director-fx-td-animation/

https://www.therookies.co/entries/9157

https://www.cgspectrum.com/career-pathways/fx-technical-director

TD (Assistant technical director)

Assistant TDs help to identify and fix problems and make sure everyone in a visual effects (VFX) production pipeline has the tools they need. They have a very good understanding of how VFX pipelines work and of different VFX job roles. Their expertise also includes understanding the software used by VFX artists and the needs and limitations of different departments.

Assistant TDs assist pipeline TDs and other TDs to gather information on the needs of each department. They design solutions for problems that arise and also use coding skills to create small-scale tools needed by the VFX artists. They deal with minor bug reports so that pipeline TDs to deal with bigger problems, such as rendering errors.

Assistant TDs are also responsible for data management, archiving and restoring and tracking data and converting and resizing files where needed. They help to keep the project on schedule. Along with pipeline TDs, assistant TDs will work closely with research and development teams, who design and test any new software.

https://www.youtube.com/watch?v=FVfkbIJp9fo
  • Communication: be helpful and patient and communicate well with a variety of staff at different levels to understand their needs and assist with technical issues, work well as part of a team to develop solutions, take direction from a pipeline TD and escalate issues to them when necessary
  • Problem-solving: think analytically to identify problems and come up with creative and efficient solutions, finding new ways to overcome obstacles and achieve a creative vision
  • Attention to detail: have a good eye for detail when designing tools and fixing technical issues
  • Knowledge of all parts of the pipeline: have a strong understanding of all jobs within the pipeline, their roles, needs, and the challenges they face
  • Programming and coding skills: have advanced knowledge of programming in Python and C++ with a very high level of technical ability using a variety of relevant software used across the project such as Maya, Houdini and Nuke

Programming experience, preferably in Python, C++, MEL, and/or java
Undergraduate or Graduate degree, ideally in a technical field
Good knowledge of CG software packages such as Maya, Houdini, Nuke
Excellent problem-solving and interpersonal skills
Familiarity with relational databases and/or SQL a plus
Good understanding Bash/cshell/Linux
Knowledge of render queuing software a plus
Experience in code-sharing, revision control
Experience writing or working with shaders for vray, Renderman, Mantra, Mental Ray or other production renderers an asset
Knowledge of Shotgun or asset management systems a plus

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/technical/assistant-technical-director-td/

https://www.instituteforapprenticeships.org/apprenticeship-standards/assistant-technical-director-visual-effects-v1-0

Software developer 

Software developers produce the technology required for a visual effects (VFX) project. They create the systems which technical directors (TDs) can use and modify to suit the specific needs of their VFX artists. They also design new digital tools and make sure they fit into existing software systems. This enables the efficient passing of assets from one VFX process to the next.

This is a research and development role, which means that it involves working out ways to improve how well digital processes works. Software developers must stay informed about software and technology relevant to their field and beyond. They find innovate ways to enable the artists within the pipeline to complete their work as fast and as well as possible.

  • Communication and teamwork: communicate well with pipeline technical directors as well as directly with a variety of staff at different levels to understand their needs and assist with technical issues, work well as part of a team to develop solutions, present a plan to and take direction from supervisors
  • Problem-solving: think analytically to come up with creative and efficient solutions, using the most up-to-date technology to find ways to overcome obstacles and achieve a creative vision
  • Programming and coding skills: have advanced knowledge of programming in Python and C++ with a very high level of technical ability using a variety of relevant software used across VFX projects, such as Maya, Houdini and Nuke
  • Knowledge of all parts of the pipeline: have a strong understanding of all jobs within VFX pipelines, their responsibilities and needs
  • Planning: create an appropriate development plan and stick to a timescale, understand how to breakdown a project into tasks

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/technical/software-developer/

https://uk.indeed.com/career-advice/finding-a-job/how-to-become-a-vfx-artist

Pipeline TD (Pipeline technical director)

Pipeline TDs make sure a VFX project runs smoothly by identifying and fixing problems as they arise. They make sure each department has the software tools that they need to complete their part of the project to the best standard possible. They have a very good understanding of how VFX production pipelines work and the roles within them.

They communicate with VFX artists across the team to understand their needs. They then put things in place to ensure the project runs smoothly and the artists’ needs are met. If the project isn’t running smoothly, they identify what kind of tools need to be developed to fix this. Issues that arise might be technical ones to do with 3D art, or productivity issues. Their job involves writing or modifying code to solve problems. They also provide face-to-face technical assistance. Pipeline TDs will work closely with research and development teams, who design and test any new software.

  • Communication: communicate well with a variety of staff at different levels to understand their needs and assist with technical issues, work well as part of a team to develop solutions and take direction from a VFX supervisor
  • Problem-solving: think analytically to identify problems and come up with creative and efficient solutions, find new ways to overcome obstacles and achieve a creative vision
  • Knowledge of all parts of the pipeline: have a good understanding of the jobs within the pipeline, their roles, needs and the challenges that they face
  • Programming and coding skills: have advanced knowledge of programming in Python and C++ with a very high level of technical ability using a variety of relevant software used across the project such as Maya, Houdini and Nuke
  • Helping others: offer guidance to more junior members of the pipeline team and give face-to-face technical assistance to staff across departments, maintain a positive attitude

Must Have

• Previous experience in Visual Effects or related industry

• Excellent Python, Maya and Linux skills

• Solid understanding of the Visual Effects pipeline

• Experience in developing tools for DCC packages such as Maya, Houdini or Nuke

Reference

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/technical/pipeline-technical-director-td/

https://www.ftrack.com/en/2021/09/what-is-a-pipeline-td.html

https://jobs.jobvite.com/double-negative-visual-effects/job/oLLL5fw6

week 5

VFX supervisor

VFX supervisors are in charge of the whole VFX project. They manage the VFX pipeline, including all of the VFX artists that work in this process. They have ultimate responsibility for all of the VFX elements produced for a project by their company or studio.

VFX supervisors work on a project from the early stages of preproduction. They are the main point of liaison between a VFX studio and the director or producer of the film or TV programme. Together, they decide on what VFX is needed for every shot of the film. VFX supervisors then work with the VFX artists to create prototype materials to present. These can include concept art and 3D computer-generated images (CG). The prototype materials help to inform the style of the VFX in the production.

VFX supervisors are present for filming during production so that they can see if the shots are satisfactory and ready for the VFX elements. VFX studios prefer if shots (pictures) are ‘locked’ (edited and okayed, ready to have VFX elements added to it) during filming. That means they can start working on the VFX while the rest of the film is being shot.

VFX supervisors continue to lead their team when the film is being put together during post-production. They oversee the quality of all work produced and make sure that it is in line with the vision of the director or producer.

Depending on the size of the production, VFX supervisors, may be employed on a single film for up to two years.

  • Art: have excellent design, layout, colour and composition skills
  • Knowledge of photography: understand cameras, cinematography and how films are made, be able to influence the shoot so it works for the VFX
  • Knowledge of VFX programs: be adept at using relevant programs such as Maya, Nuke and Photoshop
  • Collaboration: work in preproduction with the director or producer to decide on which shots will need VFX work, respond to their creative and artistic direction
  • Leadership: share the director or producers’ vision of the film with the VFX artists of all departments, inspire them to do their best work, manage their output in terms of quality and deadlines

Key Skills

  • Understanding of film production processes.
  • Excellent organisational and communication skills.
  • Knowledge of various 2D/3D software packages, such as Maya and Nuke.
  • Ability to supervise and assign tasks to a team.
  • Extensive knowledge of VFX production.
  • Good leadership skills.

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/on-set/vfx-supervisor/

https://www.productionbase.co.uk/blog/2019/10/14/become-vfx-supervisor/

https://discover.therookies.co/2019/05/23/what-does-a-visual-effects-supervisor-do/

Data capture technician

Data capture technical directors (TDs) go onto the film or TV set to collect the information about the live-action footage that the teams in the VFX studio need to add the visual effects.

They take photographs of the set and the way the cameras are positioned. They “capture data” about the type of lens type being used, its focal length, filters, focus and colour temperature.  They also record the camera height, camera mount and distance between the camera and actor, and other details. And they take photos of surfaces, so that the textures can be recreated digitally later on.

All this information is necessary so the exact scene in the live action can be recreated digitally and the VFX can be incorporated in a believable way.

Data capture TDs use a variety of tools to capture the data, including cameras and a ‘total station’ which electronically measures horizontal and vertical angles and distances.

They upload, log and backup all the data, before sending it on to the relevant members of the VFX company on a daily basis.

Data capture TDs tend to be employed by VFX companies or studios rather than work as freelancers.

https://www.youtube.com/watch?v=xBKK_keornQ
  • Being accurate: be methodical in your work, pay close attention to detail, have strong problem-solving skills
  • Technical knowledge of cameras: have an in-depth understanding of all motion picture equipment, cameras, lenses, monitors and lights
  • Understand the VFX pipeline: know the process through which visual effects are created
  • Using software: use the data sharing application FileMaker Pro, be able to operate and maintain your data collecting equipment yourself
  • Being efficient: work quickly and accurately on set so that the physical production can run smoothly, organise and prioritise your tasks

Responsibilities

Ensure all information within project packs for each work order is complete and accurate
Undertake regular site visits to ensure project packs are a true reflection of the actual site works
On completion of the work by the operational teams, produce a survey drawing outlining work completed and send the following documentation to the Data Capture team:
Create Project Construction Drawings and supporting documents (AsLaid/Abandon Drawings/Spans) for the mains/assets laid and mains/assets abandoned and ensure they are correct.
When required obtain a copy of the Records of Asset Errors (DR4/RbP and supporting information), valve cards and/or governor cards and ensure they are included in the project pack
Ensure compliance with DR23.
Completion Pack Checklist must be completed and signatures obtained from Supervisors to approve handover of the project pack
Ensure Mains Test Certificates are included in the project pack
Ensure Routine Operations (RO’s) / Non-Routine Operation (NRO’s) are included in the project pack for all mains laid and mains abandoned
Ensure all project packs have all of the required documentation (as above) and are accurate and correct to the related project street before submitting to the Data Capture team

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/on-set/data-capture-technician/

https://jobs.smartrecruiters.com/Technicolor/743999762486297-data-capture-on-set

https://www.prospects.ac.uk/job-profiles/special-effects-technician

Compositor

Compositors create the final image of a frame, shot or VFX sequence. They take all the different digital materials used (assets), such as computer-generated (CG) images, live action footage and matte paintings, and combine them to appear as one cohesive image and shot.

Compositors consider visual aspects of a scene. Realistic lighting is a key one of these. Anything caused by light hitting a lens is a compositor’s responsibility. They relight in order to improve the look of the image.

Compositors do ‘chroma keying’ (also just called keying). This is where they select a specific part of an image that has a distinct colour or lighting and extract it to be used elsewhere. This method is commonly used with ‘green screen’ or ‘blue screen’ footage, where a subject has been shot in front of a singularly green or blue background, in order to be able to place the subject in a different setting or environment later, in post-production.

Compositors work as the last part of a VFX ‘pipeline’ (the name given to the VFX production process). They can be employed by VFX studios or work as freelancers.

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  • A good eye: recognise what makes an image appear realistic in terms of light, colour, composition and perspective
  • Knowledge of photography: understand cameras, cinematography and how films are made
  • Knowledge of compositing programs: be adept at using relevant programs such as After Effects, Blackmagic Fusion, Houdini, Maya, Nuke and Photoshop
  • Collaboration: be able to work with other VFX artists, use each other’s resources effectively and efficiently
  • Working to deadlines: work within given time frames, be able to complete work under pressure
视觉特效管道合成图像

Nowadays a small, inexpensive green screen is easy to come by. It won’t be the same quality as a blockbuster film, but it’s good enough to practice keying with. Pick one up and shoot a simple scene with a friend. Work on keying and replacement. Get a similar shot without the screen to practice rotoscoping. These are essential skills for a junior compositing artist to have.

Another thing artists may want to experiment with is stitching together 360 videos. An artist may get a job as a junior artist at a studio that does this kind of work for clients. Impress artist seniors and show that you are keeping up with current trends in technology by practicing this technique.

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/compositing/compositor-visual-effects-vfx/

https://www.cgspectrum.com/blog/what-is-compositing

https://www.studiobinder.com/blog/what-is-compositing-definition/

Compositing supervisor

Compositing supervisors are in charge of the department that puts together all the different elements of the visual effects (VFX) shots. They manage the compositors, who do this work, and check it for quality. They are also responsible for ensuring the continuity of colour between shots.

Compositing supervisors are very experienced in compositing. They are experts in taking different digital materials, like computer-generated (CG) images and live-action footage, and combining them to appear as one cohesive shot. They organise the team of compositors to meet the deadlines so the film or TV production company gets the VFX work on time. They may also composite shots themselves if needed.

Compositing supervisors tend to be employed by VFX companies or studios rather than being freelancers.

https://www.youtube.com/watch?v=ddLEVUMK6Ic
  • A good eye: recognise what makes an image appear realistic in terms of light, colour, composition and perspective
  • Knowledge of photography: understand cameras, cinematography and how films are made
  • Communication and leadership: be able to manage compositors and share the creative vision of the project with them, inspire them to do their best work, manage their output in terms of quality and deadlines
  • Organisation: plan workflows with a view to meeting deadlines, distribute work amongst your team
  • Knowledge of VFX programs: be adept at using relevant programs such as Adobe After Effects, Blackmagic Fusion, Blender, Cinema 4D, Houdini, Maya, Nuke, RenderMan and 3ds Max

Job requirements

  • Previous experience in a leadership role
  • Excellent communication skills (with immediate team and other departments of the visual effect pipeline)
  • Deep understanding of film VFX processes and pipeline
  • Knowledge and experience in stereoscopic projects – native and post stereo
  • Knowledge of OCIO
  • Several years experience in Compositing predominantly in film or TV and commercials
  • Expert user of Nuke plus other compositing software
  • Critical eye for detail and a beautiful compositing showreel
  • Able to work well under pressure
  • Proven artist management and leadership skills
  • Highly organized
  • Lighting photography core skills

References

https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/compositing/compositing-supervisor/

https://www.artofvfx.com/tag/compositing-supervisor/

https://framestore.recruitee.com/o/compositing-supervisor-montreal