Week 1 VR Rethinking Technology for Real and Virtual

VR film and television

Rethinking Technology for Real and Vitual

Virtual Reality (VR) is the virtualisation of the real environment to create a non-real world that exists only within the computer. VR generates extremely realistic and vivid virtual things through computer technology and allows viewers to interact with various things in the virtual world in a natural way through special input and output devices to achieve a perceptual experience and a deep sense of immersion. The visual environment generated by VR technology is three-dimensional, and the sound effects are also three-dimensional, ensuring a realistic sense of human-computer interaction and a high level of immersion and interactivity.

The Oculus Rift is now on sale across the world.

Virtual reality is making its way into almost every industry. From medicine to education to gaming and fashion. Movie studios are also increasingly experimenting with this unique technology to enhance the experience of users within digital environments.

With global lockdown measures keeping billions of people at home, sales of VR headsets have skyrocketed in 2020. Last year, the number of shipments for AR / VR devices reached a stunning 5.5 million, and that figure double by the end of 2021.

Needless to say, entertainment companies have been looking at VR as a possible way to bring real-life emotions to digital environments. PlayStation is a perfect example of how companies keep betting big on this technology. The PSVR currently retails at $299, down from a 2016 launch price tag of $399. The company has expanded its library of VR games from the good old Star Wars Battlefront to the most recent VR-exclusive titles like Beat Saber, and Blood & Truth.

As most theaters remain shut, movie studios are looking for alternatives to provide viewers a cinematic experience from the comfort and safety of their homes. Apps like Bigscreen — a VR software solution that recreates cinema’s “big screens” — or Netflix VR are already trying to capture growing demand in this still nascent niche.

VR technology will not only affect the traditional way of watching films and TV shows, but will also drive changes in the way people consume entertainment. VR technology offers people the possibility to interact and dialogue with the world and to perceive it in its full dimension. As a new technology, VR technology has brought many questions and thoughts to the academic community: Does VR technology bring a new approach to film and television aesthetics? Is the traditional critical theory of film and television applicable to the critique of VR film and television, and is the audiovisual language of VR independent of traditional forms of film and television expression?

Based on VR technology, I will explore the issue of the audiovisual language of VR film and television technology from the perspectives of technical aesthetics, documentary aesthetics and immersive experience, and re-examine the issue of authenticity and virtuality of film and television media expression.

Personal project week2

This week I am going to start modelling spaceships and I have found some models of spaceships to use as reference to make some small parts on the spaceships for secondary creation

I will build each part in a separate one and then merge them together at the end. This will be my first part in the field. I have made a rough model and am still working on the details and adding more stuff.

This is a ship side thruster, and wing that I created and then I put them together.

As I wanted to show the model in 360 degrees, I needed to build more detail to make my model look more technical, I built some parts on the rear of the thrusters and combined them.

This is the wing on one side that I created roughly, later I will add more details to enrich the fuselage and make the ship look more like a high tech ship.

Personal project week1

In Avengers 3, the scene where the Exterminators lead an army to invade Earth and the Avengers and superheroes fight to resist was particularly impressive, so I decided to do CG animation of my story about a spaceship that swoops down from the sky and flies off into space after weaving through a city and blowing up a building.

https://youtu.be/rd7A14ZsdOg

Storyboard

1 The first shot is of the spaceship swooping down, this shot requires a panoramic view of the spaceship
2 The second shot shows the spaceship flying through the city, This shot is a track-up shot
3 The third shot shows a missile being launched from a spaceship, need a close up of the missile
4 The fourth shot is of the building breaking up, A part of the building was destroyed by missile, I will try to use Houdini to create the explosion effects 。
5 The fifth shot shows the ship flying away and disappearing into the sky

I referenced the trajectory and movement of some aircraft flying through the city to use as a reference when I adjusted the aircraft animation.

These are the reference images I found for the spaceship, which I will then follow to create a model of the spaceship

Next I will plan my weekly tasks and schedule in detail.

Week 10 nuke

deSpill gizmo that allows to replace spill with color or image,

Homework

I tried different ways of keying, first I used IBKColour and IBKGizmo for the green screen removal, but I was not satisfied with the results at the hair, the edges of the hair nuances were very untidy and the lines were obvious, so I switched to other methods.

With SpillReplace, to do the colour replacement, I first used the keylight node to remove the green background, I used Erode and Edgeblur to soften the edges of the characters, used different merge nodes which are divide, multiply and above, added the Premult node which multiplies the input rgb channel by its alpha to merge the UN pre-multiplied images and colour-corrected pre-multiplied images.
I added Grade and ColorCorrect to the background to adjust the colour, based on the warm yellowish tones in the foreground, I needed to warm up the cooler tones in the background. This makes the two blend more realistically

Team project 10

VFX Student
Changdong Wang – Director and FX artist
Shiwang Xuan – Modelling artist
Lokman Kwan – Compositor

3D Animation Student
Yingyue Feng – Animator

We successfully completed part of the project assignment and I was able to enhance my professional skills and overcome different difficulties during the project. For example, when I was modelling a tree, after adding a transparent layer for the leaves, the leaves still had a black border, which I solved after repeatedly watching the tutorials, and I also mastered some quick modelling methods during the modelling process.

In this team assignment, we all worked hard to overcome difficulties and give full play to each individual’s strengths and abilities; moreover, we understood each other’s production content and strengthened our own professional skills, and at the same time, we could also cultivate our habit of teamwork and enhance our sense of teamwork. Although one member quit the group during this period, we still completed the task on time, and we were closely united, and Efficient communication also promotes mutual understanding between group members, mutual help and communication, and each member played his or her part and gained in professional knowledge.

Week 10 maya

This week, I imported the sequence frames of the model into nuke

Because the two images that are merged together will overlap, and the model will appear in front of the background, I want to project a part of the background onto the obscured part in front of the model so that the machine is behind the background, so first I need to Roto out the area that doesn’t need to be projected, then after the Roto is complete I want to create the card so that the Roto part will be projected onto that plane. Then I’ll invert the Roto part to the middle, make an alpha layer. And connect the two nodes and export the sequence frame so that we can fix the model in the back position and not obscure the wall in front.

Then we need to get rid of the coordinate points in the environment. First I need to create roto nodes to erase and blur the edges and then project them onto the card. In the same way we can get rid of all the marker points and then export the video.

Team project 9

To enrich the picture, I made a Chinese style carriage. First I looked for some reference drawings and once I had decided on the style, the carriage is mainly wooden in style, made entirely of wood panels put together, I started to make a model of the carriage.
First I had to make two wheels, using a polygon model and a cylinder to make the wheels, the bearings for the carriage were made by extruding the cylinder.

The body is still mainly a matter of piecing and building wooden panels. I did this by making a model of one side and then copying it symmetrically so that I could make the complete body.

The top of the car I made by using Duplicate Special Options, first creating a board, then separating them and creating a succession of identical copies of the board, then I used a non-linear deformer and bent the board into a curved shape. Finally, I assembled the whole model.

Then after the next adjustment to the UV of the model, although I unfolded the UV very smoothly, but after I gave the model the material, I found that the texture of some wood slabs was messy, also had horizontal texture, and the opposite of what I wanted the material to be, after I checked, I found that there was a problem with the UV of some models, after I patiently adjusted, I finally adjusted the texture of the wood slabs, making the model After some patients, I finally adjusted the textures of the planks and made the model look more realistic.

Team project 8

I needed to make a wine jar and a wine barrel to enrich the scene of our work.
I came up with the idea of an ancient Chinese wine jar, a ceramic jar sealed by a red fabric, a more traditional Chinese wine jar, this would match our project better.
The model was created in a very simple way, using curves to create polygons, first I drew the general outline of the desired object by using the CV curve tool in the front view, then rotated from the curve to create the polygon

For the material part I painted through photoshop, for roughness and diffuse reflection I adjusted the parameters of the material sphere to control the texture of the bottle. For the red cloth I went straight to the red fabric material.

Then make a few wooden barrels, which are made of a relatively uniform material, made of different planks of wood put together, very easy to make

Team project7

I needed to make a Chinese war drum in the ancient style, and after some reference I decided to make a vertical war drum, which consists of two parts, a drum and a vertical drum stand. The drum frame is made from several sets of wooden panels. The material is also uniformly given as wood.

I have divided the UVs of the drum stands into groups because they are made of the same material.
The UVs of the drums are in the same group, they are made of the same material
The drum bodies are in one group because they are made of the same material

I then painted the mapping inside Photoshop. And gave to the drum body and drum surface, which rendered out very brightly, so I made the model darker by reducing the brightness of the material.

Team project 6

This week I made a set of ceramic pots and used a small scene circled by a wooden fence to enrich the scene of our project work.

So I made a couple of ceramic pots by rotating them into polygons using the curve tool, then made a fence using square polygons and cylindrical polygons, and made material balls of wood to add to the fence.

Next I want to create a maple tree.
First I use the polygon tool to create the branches and the large tree.

After making the leaves, in addition to the leaf mapping I needed, I also needed to make a transparent layer in PhotoShop and, using a black fill. In the layer of leaves, select the leaves, fill the leaves with a white brush and the transparent background leaves are made.

In maya software, we assign the material to the leaf, open Geometry, the collection properties. Check Thin Walled and add the opacity property to the transparent texture you have just created. This turns the original white background black. If you want to achieve a transparent display in the perspective view, click in the renderer to change the transparency algorithm under Performance to Alpha Cut, and the background colour in the perspective view is hidden.