This week I started to edit the UVs for each part to ensure that no UV stretching occurs in order for the texture to be better given to the model



My design for the whole model is a solid colour ship, like the TIE Fighter, Millennium Falcon, Super Star Destroyer, Snoke’s Supremacy Flagship, Interdictor Star from Star Wars Destroyer, all in almost solid colours. So I did the basic colouring in PS

I searched for some on material sites. Include diffuse, specular, SSS , metallic textures so that I could create a more metallic looking ship


I added materials to the model and tried to apply different textures to different parts of the ship’s creation, but it just applied the same textures to the whole ship, and after I kept testing and rendering, I adjusted the results to my satisfaction




