Week 4 Blog task

Find two sources relevant on your topic and review how the content hypothesis or findings
support your investigation and help to answer the research question. This may include opposing

The production of a VR film is different from the production of a traditional film.
It is a change from the traditional 180° filming, and the panoramic view requires consideration of how to shoot the extra scenes compared to the traditional filming. At the same time, the way in which VR films are shot and presented differs from traditional scriptwriting methods, and the use of coloured text to differentiate between the different zones of expression has been developed. The screen is divided into six different sections. The text in each section is coloured differently to facilitate a clear and immediate change of perspective through the script when shooting from different angles. At the same time, the images experienced at different times are linked together. In addition, the VR panorama shots required the maximum use of the ring scene in the plot.VR films are expensive to produce, while the production cost under long is generally five times that of traditional films, and a VR panoramic film of around 6 minutes requires an investment of over ten million dollars. At this stage, VR panoramic film works are still in the form of short films of about 10 minutes, which cannot be called real VR panoramic films yet and still belong to exploratory works.

https://vr-sync.com/de/how-the-movie-industry-uses-virtual-reality/

In terms of comfort, there are still some problems with VR devices.For example, the weight of the VR head as a display terminal and the heat generated by constant wear affect the viewing experience to a certain extent, and the weight and heat problems make viewers reluctant to wear the head for long periods of time. At the same time, the way VR devices produce 3D stereoscopic effects does not correspond to the way the human eye is imaged; the difference between left and right-eye images enhances the user’s perception of the 3D stereoscopic effect, but can cause discomfort to the eyes after prolonged viewing. At the same time, sometimes moving the viewing angle while wearing the headset can cause trailing shadows in the picture, which can easily cause dizziness in the viewing audience.

https://virtualspeech.com/blog/motion-sickness-vr


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