This is my main reference model of the airship, I want to base the external shape of my airship on this one, as shown in the picture, so this week I will continue to create the fuselage part

This week I have continued to create parts for the side wings of the fuselage, this is one of the link plates for the side fuselage, I have made a groove to act as an energy slot for the ship, later I will create some light effects to show the energy level of the ship.




These are some of the small parts I made to mount on the link plate to enrich the detail of the fuselage. I created a small wing, and a part that resembles a fan to dissipate the heat.



I then assembled the parts created above, once the assembly was complete. I will add more details later on.

Next I will create the overall strut of the fuselage and the cockpit at the front of the ship.


The cockpit is a circular model and is a sealed object wrapped in metal, so I’m going to create more detail on the disc, first I’m going to create a circular model on the top of the cockpit and then I need it to be connected to the bottom model and have a welding effect.

I then combine the fuselage and the cockpit

This is a combination of the side model and the front fuselage

The next thing I made was the rear thrusters. After looking at various models of the ship, I decided to make the rear emitter a large circle with some lighted energy strips inside to give the ship a more technological look.

This is the part where I created the connecting rod to connect the tail emitter to the fuselage better.



I went on to create the energy for the tail, which I assembled in eight trapezoidal pieces, and will also add a glowing effect to this part later on.

