Team project3

For this week’s project I needed to make a couple of rockeries to enrich our project picture.
I did this by using polygonal shapes and manipulating them with the various tools we have learnt before, then adjusting the vertices to create the shapes, then copying the models to adjust them and finally combining them to create a whole rockery. I came up with the nick method of using the Quad Draw Tool to draw on the hard surface of the model. Or use Sculpting to do the drawing.

I then split the UVs. For some of the models I used Substance Painter to create the mapping, and for two of the models I downloaded the material mapping to give a variety of hills.

Leave a Reply

Your email address will not be published. Required fields are marked *