Did my scene lighting this week, with the lights set in the scene.
In the scene, I set up four area lights in the scene. Three are for machines, as shown in the picture, where the light can reflect and pass through so that these objects look realistic in a scene with shadows. In class, I showed the lighting rendering to nick, who indicated that I had made some mistakes with the lighting. Nick told me that there should be one light from the left corner and another light from the right corner, hidden behind the wall. The light on the left should be facing downwards. We should look at the shadows of the stones on the floor as a lighting reference. So I adjusted the angle of the light to match the light from the ambient mapping better. To accommodate the ambient lighting, adapt the left and right sides to have two different colours of light, one a warm yellowish tone and the other a cooler greenish tone, so I set the value for temperature to 5000 and the value for exposure to 2.5. On the other side, I set it to 6000 to make the ambient look cooler.

The final rendering is as follows

Then my next step was to export the sequence to Nuke. I set up the Render, added the AOV Browser and adjusted the parameters for rendering.

