Week 7 nuke

This week’s content covers the principles of CG compositing as well as the nodes and content needed for CG compositing and some tips on simply merging CG files and scenes together and setting up an STmap and reformatting the nodes before merging.

The shuffle node makes the CG in the scene look more realistic, simply by switching channels and grading them, and can rearrange up to eight channels from a single image (B input). rearrange channels between two separate nodes (A and B input), like a foreground and background branch, replace a channel with black (removing the alpha channel, for example) or with white (making the alpha solid, for example), and create new channels.

In this lesson you will learn how to correct colours. Techniques for quickly using scene colours in CG scenes are analysed. You can use the Grade node to select the original colour and then select the scene colour in the Gain section, which will change to the scene colour, making the scene and model colours match each other more realistically.

And then, we learned how to do the basic grade match.

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