This week we learned about the production of bread and tap, the previous article uploaded the bread production and finished products, this article I wrote in detail the production of tap, first of all to build the model of tap, the lecturer’s method is very convenient, but the problem in extruding the inlet of tap, it turned out that the vertex of the model was not aligned so that my outlet was oblique, after modification, I soon made the model of tap.

The second part is to unfold UV and do texture. Every model has to unfold UV carefully to prevent the stretching of the texture. After unfolding the UV of all models, I found a texture from the network, connected to my model,


and adjusted the parameters of Arnold.
This is the final rendering,

