
This week we have been learning how to make bread and taps in Maya. Firstly, we created a sphere polygon and then subdivided it. The polygon is adjusted to the right shape of bread by meshing it. Once we have roughly constructed the model, we open the UV editor to keep the UV more or less consistent. We use the crop tool to separate the bottom of the bread from the top. This will make the UV flatter. In the next step, I gave the model in turn the textures I downloaded from the internet. The textures were adjusted in Hypershade. Once the textures were created, the bread could be further shaped with the sculpting tool. This gives the bread a complete look.
