WEEK 7 MAYA

This week, we mainly learned about the bone rigging of the character’s head. first of all, we need to build bones, rigging the mandible and skull respectively, and create a parents relationship with all the bones. So our heads and countenance can move.

Then to paint the weights, use Skin – Edit Smooth Skin – Paint skin weights tool and adjust the range of control and the degree of control of the head bones. Try to move the expression of the character, the model is normal when opening and closing the mouth, it proves that our model is successful in painting the weights.

Next we use the Curve tool to create a controller for the skeleton so that we can control the character model more easily.

In the Shape Editor panel, you can enter the editing mode of the character’s expression shape, and use the Sculpt, Move, Rotate and Scale tools to modify the character’s expression in the view. When you are done, click the Edit button again to save the changes made to this target shape and exit the editing mode.

And finally, the eight emoticons I made

Character expression

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