After completing my FMP, I reflected and took stock. I learned a lot during the project, I tried different production methods, I learned new software and different MAYA modules, I applied a lot of different knowledge to my work, I also used some easy modelling methods. I have also improved my modelling and texturing skills, my ability to solve problems quickly, and my ability to create particle effects with Brifrost. I want to work more efficiently, build more complex models and create better and more detailed textures, and I need to learn more skills. I was able to create a snowflake scene for the first shot, but when I rendered it, the snowflake animation didn’t work as planned, so I didn’t use After Effect to add some snowflake effects, and secondly I planned to use Houdini to make I ended up using the MAYA FX Fluids module for this scene. Due to the slow speed of my computer, after I had added the two example smoke modules, my computer was too laggy and I couldn’t produce a scene that exactly matched the smoke of the train. I had to adjust the parameters and render individual frames to see how the smoke would look, and the final result was not very satisfactory. So in the coming years I will continue to work hard to produce a better product with enough time to add quality work to my portfolio and continue to learn different software such as Blender, Unity, C4D, 3DMax and other effects software. My goal is to become a VFX supervisor and FX TD (Effects technical director) and I will continue to work towards my goal. The Maya effects module has a powerful fabric system, a cloud and smoke system, an ocean creation system, a water and liquid module, and a complete dynamics system; the AE+C4D particle effects can easily achieve a variety of complex effects at the blockbuster level; Nuke is a digital node compositing software with the ability to seamlessly combine the final visual effects with the rest of the film and television. I will continue to keep my dreams alive and work hard for them.