After completing this project, I reflected and took stock. I learned a lot in the process of doing this project, I also tried different means of production, went to learn new software and different maya modules, also practiced a lot and used some easy modelling methods. I didn’t understand enough about UV editing before, but in this project I was able to solve it quickly even if I encountered a situation where UV was missing.
During this project I have improved my skills in modelling and texturing, as well as my ability to solve problems quickly, and I have also learnt about Brifrost’s particle effects, and there is still much I can improve on for the future. I want to work more efficiently, build more complex models and create better and more detailed textures, and I need to learn more skills.
But there are still many things that I am not satisfied with in this project. Firstly, the particle effects part, the first shot of the sea of clouds, I did not follow the plan to create, secondly I planned to use Houdini to do an explosion scene, the building collapsed and shattered, this scene also did not complete, due to the slow running speed of the computer, I did not achieve the plan, so the learning of Houdini did not continue. Thirdly, my spaceship and scene were rendered on the same layer, I did not do a layered render of the spaceship and building, so in terms of nuke compositing and colour grading, I would always feel that there was a shortfall, and the light effect part of the scene was not well displayed.
In my next project, I will continue to work hard to produce a better product with enough time to add quality work to my portfolio. I feel the enthusiasm and joy that learning brings to me in the process, and I enjoy it, especially when I see the finished film, I have a great sense of achievement.