Final Major Project
Resource:
My project mainly illustrates a snowing village within a crystal ball. There is an old saying in my country that snow symbolizes the start of romance. I used to enjoy snow days when I was younger. I was living in a town where it frequently snows every winter. After a snowy day, the entire city becomes to a fairy tale realm, and people living there will enjoy the cleanest snow with their family and closest friends. So I made this Snowtown crystal ball to reminisce about my childhood
For my project, I need to make a snow town, so I need to make some house models, some simple amenities, etc. Next, I need to make a train, some trees, etc. I need to make a courtyard, and finally some smoke and fire and snow effects. I need to make a courtyard and finally add some smoke and fire and snow effects, I am going to use Maya and After Effects to do this. I am not very good at making snowflakes, I will watch tutorials to learn and get good at using this module.
I will complete all the mapping of the models this month and the pyrotechnics and animations next month. My final goal is to make a courtyard in a crystal ball, the crystal will hold some models to showcase my models and I will add some smoke and fire effects to make the scene more realistic and some animation effects to the scene such as trains going through the courtyard and planes flying through the sky.



First, I made three different kinds of wooden houses


I found some tutorials for making snow on houses and plants



I make rocks and snowy mountains

I made a wagon and some tents



Next, I created the texture of the model





Rendering of the model
Train:







Light



Snow
https://www.bilibili.com/video/BV1Vo4y1Z73k/?spm_id_from=333.337.search-card.all.click
First I will create a sphere as a snowflake, I will lower its segment a little to make it easier to see when I simulate it, then I will select the Mash node to create the snowflake, change the distribution type to volume and increase its number, this will show them all. I set the number of snowflakes to 4000, the volume could be smaller, and then make the snowflake model a little smaller. Turn off the ground and add a collision checker. Add a collision object to it. Then turn up the collision boundaries in its solver a bit.
Fine-tune it a little. Until the particles don’t spill out. Then I need to make the snowflakes feel like they are flying, I add a turbulence to the settler, then select turbulence and then select our solver, create a mechanics field, then find its attenuation, turn it down a little bit, the whole direction, the intensity is a little bit bigger, the snowflakes are flying up less, the value is adjusted to 50. The snowflakes are simulated by Mash, which needs to be tested repeatedly.



Smoke

Today I am making smoke of a train. First I’m going to create the animation of the train.
Then I switch to the FX function module, create a 3D container in the fluid menu, hide the ground model, select the fluid emitter separately and delete it, then create a sphere model, resize and position the model so that it can be hidden right inside the train’s tailpipe, select the 3D container, open the property editor, in the fluid shape tab auto resize, check the auto resize item so that the container can change its size with the In the Fluid menu, add the edit content item, select Emit from object, set the sphere as the fluid emitter, select the sphere model, then add the rocket model, establish the parent-child relationship, play the animation, the sphere will move with the rocket, and the sphere itself produces the smoke effect, but the smoke is not In the fluid shape properties tab, set the basic resolution to 50, select the fluid emitter, and in the basic emitter properties bar treat the emitter type as reverse and the rate as 1000. in the fluid properties bar set the density 10. in the emitter velocity acceleration mode as replacement, the parallel light rate is unique. Since the rocket smoke is ejected in downward direction, set the direction outward to 10. Play the animation again to see a clearer smoke effect. The following further increase the smoke variation, select the mountain container, in the dynamics simulation item, the gravity as 0. Continue to test, and constantly adjust the parameters. Let the smoke can be better to simulate the smoke of the train.



Diamond material

Glass material

I used After-effect to edit and create the background



Finally I use Final Cut Pro for compositing
