Last week I finished the model building and the animation binding part, next I will be tweaking the UV.
I need to add some textures to the model, but before that I need to start UV Mapping. But before that, I need to start UV Mapping. UV Mapping is quite complicated for me because I make a lot of small parts, such as screws and gears. I split the UV’s on my machine separately, sorting the different materials and putting the UV’s together for the mapping of the same material.



I wanted to use Substance Painter for the mapping. I watched some tutorials and looked at reference photos to decide on my colour scheme and aesthetic. Furthermore, I wanted to use a dark green as the main shade for my model. I really don’t know what went wrong, but some parts of my model imported into Substance Painter, the UV’s don’t show up and the model disappears, so I had to paint my own decals through Photoshop and download some metal materials to change the roughness and diffuse the model to control the texture of the metal.

I controlled the Bump Value of the model by adjusting the displacement of the material, and the final result is as follows

